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Nov 2017 - May 2018

   PacBot is a project that aims to bring the game of Pac-Man to real life.  Teams build a robot PacMan that with navigate through a physical arena that is a replica of the real Pac-Man game.  Although the dots and ghosts are all virtual, the Pac-Man is physical, and the rules of the game still stay the same.  This is a Harvard-hosted competition, and if you are interested in learning more, click here.

My Role

   As a new member to HURC and robotics in general, I was excited to be on the team!  I was a member of the Mechanical Engineering subteam, where I helped develop the non-software aspects of the project:

  • Created a project timeline and budget covering all aspects of the project, from the software development to the business aspect.

  • Designed and built a computer vision target. Composed of a PCB, battery, and 3D printed-and-laser cut shell, I designed all of these components (except the battery) using SolidWorks and Autodesk Eagle.

  • Assisted with the building and development of the arena structure.  Because the overhead of the arena is basically a tent, modifications needed to be made in order for it to be stable and hold the projectors. I sketched some designs using SolidWorks. 


Our PacBot!

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