Nov 2017 - May 2018
PacBot is a project that aims to bring the game of Pac-Man to real life. Teams build a robot PacMan that with navigate through a physical arena that is a replica of the real Pac-Man game. Although the dots and ghosts are all virtual, the Pac-Man is physical, and the rules of the game still stay the same. This is a Harvard-hosted competition, and if you are interested in learning more, click here.
As a new member to HURC and robotics in general, I was excited to be on the team! I was a member of the Mechanical Engineering subteam, where I helped develop the non-software aspects of the project:
Created a project timeline and budget covering all aspects of the project, from the software development to the business aspect.
Designed and built a computer vision target. Composed of a PCB, battery, and 3D printed-and-laser cut shell, I designed all of these components (except the battery) using SolidWorks and Autodesk Eagle.
Assisted with the building and development of the arena structure. Because the overhead of the arena is basically a tent, modifications needed to be made in order for it to be stable and hold the projectors. I sketched some designs using SolidWorks.